


I notice sub-factions and things of that nature in the civ. There are priest in the game, but are there any other plans for religion based mechanics? Is there any diplomacy component planned for 0AD? Nothing complex, just the ability to maybe ally with AI's during the middle of a match? Similar to Age of Empires 3, is there currently or future plans for map based NPC buildings that can be bought or allied with to get access to new units? I get the impression this is possible, since siege weapons can pack and unpack, but is it possible for a unit to switch forms with a transition animation in between? There are quite a few flying units in Hyrule: Total War, and I'd like to give an ability that allows them to switch between grounded and flying modes.

Is there a stealth mechanic or any way to make units invisible? There is a faction in Hyrule based entirely around hidden and stealth units, which might not translate well into 0AD if there is no way for units to become invisible.

Similar to the first question, is it also possible to make it so certain units can move through trees or forests? Is it possible to make certain land based units able to move into water? Even better, can moving into water trigger certain animations instead of just walking and idling? There are several aquatic races in Hyrule that have the ability to cross deep water, this would be great if it could be done in 0AD. Is there any kind of limit to the number of civs that can be loaded into the game at once?Like other games in the Total War series, Hyrule Total War has a much larger number than most RTS' games: 20 playable factions and a dozen NPC factions.
